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presentation:
November 25th, 2012 by jimww

i have been struggling with presentation for some time. i have have a lot of models to show off, but no way to present them. they do not physically exist, so they are hard to display. i have had a few ideas, creating virtual curio cabinets, or display bases against generic grey backgrounds, but they seemed to… bleagh. they didn’t really work with the models, and were too much work in themselves, so i lost interest.

but then i was inspired the other day. doors and windows. they work as metaphors, and framing devices. they are interesting to build, and have character. they present an implied narrative, which will support my characters, giving them a sense of purpose, beyond mere posing. at least that is what i am hoping. i took a run through the resources at cgtextures.com and got a little carried away. lots of inspiration there.

the first one is working out very well. i have had a break from modelling lately, so it was fun to get back to, and the subject was challenging, so i got to work my conceptual muscles. the next step is texturing, which is pretty straightforward, given that i am working directly from good reference. here is the first few steps of the first work in progress:

[ updated ] i considered making a new post, but why bother? there is only a bit more progress, and it makes sense to keep it all together.


One Response  
  • Daniel Loxton writes:
    March 28th, 201312:18 pmat

    Ooh, spiffy! Ready to give Stonemason a run for his or her money…?


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