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making some progress:
Jan 29th, 2013 by jimww

still a work in progress, but it is progressing. just a basic pose rig, with some complex stretch and copy rotation constraints for the wing membrane. retopologized to optimize the mesh, which allowed me to refine the sculpt, and makes for better deformations in posing. i should still go in and create some stretch constraints to simulate muscles, and smooth out some squishy bits. but the next step is textural, refine the clumsy cloning, and define an overall colour scheme. then on to bump mapping, a quick specular pass, and then it is about done. easy.

a little thing i have been working on:
Jan 6th, 2013 by jimww

Dragon! every digital modeller builds one eventually. i have been working on this as an exercise, testing the new dynamic topology tools in Blender. this is a work in progress. next up will be optimizing the topology for rigging, and then rigging, and unwrapping, then texturing. hopefully, there will be updates, as time allows. and then maybe i will share the model, because everybody should have a dragon…

presentation:
Nov 25th, 2012 by jimww

i have been struggling with presentation for some time. i have have a lot of models to show off, but no way to present them. they do not physically exist, so they are hard to display. i have had a few ideas, creating virtual curio cabinets, or display bases against generic grey backgrounds, but they seemed to… bleagh. they didn’t really work with the models, and were too much work in themselves, so i lost interest.

but then i was inspired the other day. doors and windows. they work as metaphors, and framing devices. they are interesting to build, and have character. they present an implied narrative, which will support my characters, giving them a sense of purpose, beyond mere posing. at least that is what i am hoping. i took a run through the resources at cgtextures.com and got a little carried away. lots of inspiration there.

the first one is working out very well. i have had a break from modelling lately, so it was fun to get back to, and the subject was challenging, so i got to work my conceptual muscles. the next step is texturing, which is pretty straightforward, given that i am working directly from good reference. here is the first few steps of the first work in progress:

[ updated ] i considered making a new post, but why bother? there is only a bit more progress, and it makes sense to keep it all together.

recent sculpts. and not much else.
Jun 28th, 2012 by jimww

hm. since the last update, i have done a lot. A LOT. but i have accomplished very little. between erratic paid work, and looking for paid work, i have been focused on… um. focusing? research and development. stuff and bits. i am still considering doing another issue of the comic, and that is where i have made the most progress. most of which i cannot show, because it is still too rough. since ‘avatar’ came out, i have had to make some revisions. my ‘space princess’ cannot be a tall blue cat person anymore. i also have plans for a few illustrated books, but at this point they are mostly just technical tests. i have been experimenting with blender SSS to get a realistic(ish) flesh texture, and trying to make some decent hairstyles with particles. so far, with limited success.

i have no overwhelming desire to ‘blog’
Nov 6th, 2011 by jimww

but i do like to make stuff. my buddy Gary got another year older, as he does every year. to celebrate/commiserate this, i made some art, using a character he made for his upcoming/current art show. i would like to say i was inspired, so i will. i was inspired. no really, it had nothing to do with procrastination, or wanting to mess about making a furry doll-man-bear.

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»  Substance:WordPress   »  Style:Ahren Ahimsa